It's always thought-provoking and fun to see what exactly went into the minds of the game developers at the time, and what the game could've been had these designs been a more standardized part of the game
If your opponent tries to remove a creature you control, you'll draw a card, and you can facilitate drawing an absurd number of cards by just targeting your own creatures
in addition, when the "pawn", "Angelechy Enlisted", crosses over to the opponent's field, it can "promote" by shuffling itself back into the Extra Deck and have a stronger "Angelechy" Synchro Monster take its place
Below is the analysis: summary ranges by set, where weighing actually works, and the standout results from our breaks
Clean them gently (never alter or press), use penny sleeves and card savers, and double-box for safe shipping